Project Blackout Development Blog
Friday, 29 April 2016
Splash Screen Animations
Here are the animation videos and editing footage of every splash screen animation for the production trailer, some of the splash screens needed very basic animations like fade ins, the intro animations needed synchronized linear wipe effects with the fade-ins and rotations to give the ninja shuriken effect, the final two will be completed by Friday evening:
Rhys Work -Video Clips,Promotional etc
Had a number of problems with OBS and recording this week.While I managed to get a few of the ideas despite crashes etc . I'm not really happy with ths footage and didnt find a good enough way of blending/editing them together how was wanted.In favor of the other Environment shots from engine instead.
Asset:Shipping Container:
WireFrame:
Texture:
Asset:Tree :
Model:
Asset:Portal:
Original Model:
Texture Change:
Promotional Poster Design:
After feedback from the group that the original design which had just been a base idea to get one of my sketches into a digital version when last I showed them we realised that the handpainted look wouldnt work well when increased in size etc.Using help from Vista Print website design tools and designers was able to get the poster design more in line with how was intended shown below.
This is also good for when you have a design your happy with ,as it gives you a preview of what your design would look like on the other Promotional and Business items that they offer on the website aswell.
Examples:
Notebook: Mouse Mat:
Monday, 25 April 2016
Production Trailer - Maya Videos
Using OBS, I was able to create multiple videos which illustrate the process the team took when creating the weapons, this includes using modular pieces to create models and creating variation within Maya, other content will include moodboards and concept work to show the flow of the weapon process.
Friday, 22 April 2016
Trailer Intro Widgets & Splash Screens
Here are the introduction graphics for the production trailer, the designs have been completed but these will also have transitions and animations, we also don't know what final colour to use on the intro widgets as of yet or whether we're using the final orange and purple logo for the game intro splash page, we have a designer working on the dev intro effects as extra work which will ultimately lead to the game intro bit:
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