Project Blackout Development Blog

Friday, 11 March 2016

Final player arms version











Final version of the player arms, skinned and rigged now.

Posted by Unknown at 03:29
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Labels: Arms, Paul, Player Character, Retopology, Rigging, Skinning

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Blog Archive

  • ▼  2016 (88)
    • ►  April (18)
    • ▼  March (9)
      • Shop UI Designs
      • Daniel's Targets 11/03/2016
      • Final player arms version
      • Environment Texture Update
      • Targets 07/03/2016
      • Gameplay with new HUD and shop being used with an ...
      • Player Arms V2
      • Portal Texture
      • UI Testing & Final UI Design
    • ►  February (29)
    • ►  January (32)
  • ►  2015 (123)
    • ►  November (49)
    • ►  October (61)
    • ►  September (13)
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