Project Blackout Development Blog

Friday, 4 March 2016

Portal Texture

Base:

 
Maya

 



 

 Engine



Posted by Alwyn Rhys Jones at 02:16
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Labels: Asset, Environment, Rhys, Texturing

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Blog Archive

  • ▼  2016 (88)
    • ►  April (18)
    • ▼  March (9)
      • Shop UI Designs
      • Daniel's Targets 11/03/2016
      • Final player arms version
      • Environment Texture Update
      • Targets 07/03/2016
      • Gameplay with new HUD and shop being used with an ...
      • Player Arms V2
      • Portal Texture
      • UI Testing & Final UI Design
    • ►  February (29)
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  • ►  2015 (123)
    • ►  November (49)
    • ►  October (61)
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