-Score is now a time trial instead -Water now does damage over time rather than instant kill -New arms are starting to be added in -Changes to boss mechanics, the boss will begin his leap from farther away -Work nearly finished on 1:1 scale wooden minigun for exhibition
The controller doesn't work unless the mouse is focused on the UI, if the mouse is focused on the UI, then the mouse is constantly visible, I got the mouse to remove itself from visibility when its staying still, but only if I hold left click whilst doing so (for some unknown reason). But if the mouse is to be hidden, it's not focused on the UI, thus, the controller cannot be used until I click the UI again.
- Health Packs can be used when 1 or left d-pad is pressed - Health potions drop to heal a small amount of health - New water is in - Made tweaks to spawns in the first room inside the spire, players will no longer get swarmed by loads of melee attackers instantly
The guns have a pitch modifier now so the guns don't always sound the same, so the sound won't be as repetitive as it used to be.... The screen now flashes red, followed by a sound and screen shake to pack a punch. Money spawns on the floor now...
After a game testing session at Crowleys last night, a lot of the feedback has been taken on board and applied to the current state of the game, some of the feedback is as follows:
Remap Dash Key, move abilities to the D pad
Enemies should be slower
Ranged Enemies need to be less accurate
Lighten up areas
Use a brighter laser colour
Shotgun pellets need to be smaller for less accurate shots
Enemy textures need to stand out from the environment
Pricing of items in shop
Shop men (the u is cut out on the shop)
Reload speed should be shorter
Reload visual feedback
Taking damage visual feedback
Points Addressed
Enemies should be slower
Lighten up areas
Use a brighter laser colour
Shotgun pellets need to be smaller for less accurate shots
Enemy textures need to stand out from the environment
Pricing of items in shop
Shop men (the u is cut out on the shop)
Reload visual feedback
Nearly there, just a few more things need to be addressed... New additions to the engine:
Updated landscapes with dirt textures
Egg clusters finally added!
New boss texture added WITH the skinned + rigged model
The updated lighting with Aaran's shop model and updated drone. As well as Rhys' shipping container models that the aliens have dragged through the portal.
Gun Sway to make the gun feel less static
Gun can aim up and down
3D HUD, shop and boss health bar
Can actually purchase things from the shop by looking at the button instead of using a mouse
Okay, so the changes are as follows: -Added 2 new rooms, meaning 6 rooms in total (tutorial, spire, room 1, 2, 3 and boss) -Head bobbing -Made the gas despawn after a small amount of time to prevent lag Changes to be made: -Need items to be more expensive, for balance and difficulty purposes -Enemy waves need to be revised (difficulty ramping)