Project Blackout Development Blog

Friday, 29 January 2016

Engine Update 29/01/2016

The updated lighting with Aaran's shop model and updated drone. As well as Rhys' shipping container models that the aliens have dragged through the portal.













Paul's character model in engine.


Posted by Unknown at 05:45
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Labels: Daniel, Engine, Lighting

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Blog Archive

  • ▼  2016 (88)
    • ►  April (18)
    • ►  March (9)
    • ►  February (29)
    • ▼  January (32)
      • Shop Vendor
      • Engine Update 29/01/2016
      • Lil Joe - Combat Drone Unwrap, Diffuse & Emissive ...
      • Retopology and Unwrap of player character
      • Shipping Crate etc
      • Targets 25/01/2016
      • Update 22/01/16
      • Updated Tree Textures
      • George Model - No Unwrap/Texture
      • Combat Drone Concept
      • Retopology progress
      • Tree,Modelling,UV,Texturing
      • Mushroom UV and Texture
      • Boss Room Update
      • Environment Update
      • Top Down Layouts - Final Level Design
      • Player character sculpt
      • Gantt Chart 18/01/2016
      • Main Menu Update
      • Gatling Gun & RPG - Finished UVs, Diffuse & Emissi...
      • Player character progress
      • Environment Textures
      • RPG in game
      • Minigun In game
      • Oculus Update
      • Goals 11-01-2016
      • Gatling Gun and RPG Unwrap Progress
      • Rigging and skinning progress
      • Oculus Rift Integration
      • Spire Texture Iteration
      • First Engine update after Christmas
      • Targets 1/4/2016
  • ►  2015 (123)
    • ►  November (49)
    • ►  October (61)
    • ►  September (13)
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