Project Blackout Development Blog

Friday, 22 January 2016

Updated Tree Textures





Posted by Alwyn Rhys Jones at 04:22
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Labels: Asset, Environment, Rhys, Targets, Texturing, Updated

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Blog Archive

  • ▼  2016 (88)
    • ►  April (18)
    • ►  March (9)
    • ►  February (29)
    • ▼  January (32)
      • Shop Vendor
      • Engine Update 29/01/2016
      • Lil Joe - Combat Drone Unwrap, Diffuse & Emissive ...
      • Retopology and Unwrap of player character
      • Shipping Crate etc
      • Targets 25/01/2016
      • Update 22/01/16
      • Updated Tree Textures
      • George Model - No Unwrap/Texture
      • Combat Drone Concept
      • Retopology progress
      • Tree,Modelling,UV,Texturing
      • Mushroom UV and Texture
      • Boss Room Update
      • Environment Update
      • Top Down Layouts - Final Level Design
      • Player character sculpt
      • Gantt Chart 18/01/2016
      • Main Menu Update
      • Gatling Gun & RPG - Finished UVs, Diffuse & Emissi...
      • Player character progress
      • Environment Textures
      • RPG in game
      • Minigun In game
      • Oculus Update
      • Goals 11-01-2016
      • Gatling Gun and RPG Unwrap Progress
      • Rigging and skinning progress
      • Oculus Rift Integration
      • Spire Texture Iteration
      • First Engine update after Christmas
      • Targets 1/4/2016
  • ►  2015 (123)
    • ►  November (49)
    • ►  October (61)
    • ►  September (13)
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