Project Blackout Development Blog

Tuesday, 19 January 2016

Player character sculpt





Progress on the character atm. Sculpt's pretty much done, retopology will be started on later today.

Posted by Unknown at 04:51
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Labels: Modelling, Paul, Player Character, Sculpting, ZBrush

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Blog Archive

  • ▼  2016 (88)
    • ►  April (18)
    • ►  March (9)
    • ►  February (29)
    • ▼  January (32)
      • Shop Vendor
      • Engine Update 29/01/2016
      • Lil Joe - Combat Drone Unwrap, Diffuse & Emissive ...
      • Retopology and Unwrap of player character
      • Shipping Crate etc
      • Targets 25/01/2016
      • Update 22/01/16
      • Updated Tree Textures
      • George Model - No Unwrap/Texture
      • Combat Drone Concept
      • Retopology progress
      • Tree,Modelling,UV,Texturing
      • Mushroom UV and Texture
      • Boss Room Update
      • Environment Update
      • Top Down Layouts - Final Level Design
      • Player character sculpt
      • Gantt Chart 18/01/2016
      • Main Menu Update
      • Gatling Gun & RPG - Finished UVs, Diffuse & Emissi...
      • Player character progress
      • Environment Textures
      • RPG in game
      • Minigun In game
      • Oculus Update
      • Goals 11-01-2016
      • Gatling Gun and RPG Unwrap Progress
      • Rigging and skinning progress
      • Oculus Rift Integration
      • Spire Texture Iteration
      • First Engine update after Christmas
      • Targets 1/4/2016
  • ►  2015 (123)
    • ►  November (49)
    • ►  October (61)
    • ►  September (13)
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