Here are some of the base images using what I looked at from some in engine screenshots,To try and help me get different views/perspectives into my Concepts for the Environment.
Showing posts with label Base. Show all posts
Showing posts with label Base. Show all posts
Thursday, 29 October 2015
Monday, 26 October 2015
Blackout Environment:Base Asset List
Blackout: Asset List
· Tutorial area:
-Terminals
-Ammo Crates-Variants:2-3
-Barrels:
· End of Tutorial/Portal Area:
-Portal
/Destroyed variant
· Grove/Base of the Spire:
-Fungus + Mushrooms -Variants :4-5
-Ferns and
large leaf plants -Variants: 4-5
-Rock- Variants:
3
-Crystals
-Variants : 3 ?????
· The Spire/Rock Formation:
-Platforms-Variants
2
-Central Spire
· Cave areas as you travel up the
spire:
-Mushroom
(see above)
-Plants/Foliage
(see above)
-Rock (see
above)
-Support
beams
-Spider Webs
--Stalagmites,
Stalactites
· Merchant room: (Needs Discussion)
-Stone pedestals:
-Statues:
Interact
with to get different power-ups/Abilities ?
· Boss room:
-Stalagmites,
Stalactites (see above)
- Statues: (see above)
This post is
a base list of assets that we came up with for our game environment. We need to
all sit down and go through it and make and changes if necessary, So that
whoever will be going onto modelling can start at soon as possible, Anyway hope
it's a good enough asset list to start and when we discuss a version were all
happy with we can sort out which assets are a priority etc.
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