Project Blackout Development Blog

Showing posts with label Damage. Show all posts
Showing posts with label Damage. Show all posts

Friday, 5 February 2016

Damage feedback, money spawns and sound pitch modifiers

The guns have a pitch modifier now so the guns don't always sound the same, so the sound won't be as repetitive as it used to be....

The screen now flashes red, followed by a sound and screen shake to pack a punch.

Money spawns on the floor now... 




Posted by Unknown at 08:16 No comments:
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Labels: Damage, Daniel, Engine, Sound
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