Showing posts with label Dan. Show all posts
Showing posts with label Dan. Show all posts
Friday, 29 April 2016
Friday, 22 April 2016
Thursday, 21 April 2016
Monday, 18 April 2016
Easter Update
-Score is now a time trial instead
-Water now does damage over time rather than instant kill
-New arms are starting to be added in
-Changes to boss mechanics, the boss will begin his leap from farther away
-Work nearly finished on 1:1 scale wooden minigun for exhibition
-Water now does damage over time rather than instant kill
-New arms are starting to be added in
-Changes to boss mechanics, the boss will begin his leap from farther away
-Work nearly finished on 1:1 scale wooden minigun for exhibition
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