Wednesday, 30 September 2015

Playtesting: Session 1 - First Build

After Dan had created the initial gameplay steps within Unreal 4 engine by adding beginnings of the games dodge strafe mechanic and ai charge mechanic we gathered a few individuals from the other teams including ours to get some feedback on the games current state, we had mostly positive feedback regarding the strafe dodge and decided on having some of the guns having an 'instant kill' due to the play testing having no actual feedback or health bars. We now know what direction we're going in with the strafe dodge and we've decided on a potential change in the dodges velocity and distance to keep the fast paced gameplay up to tempo, here are some play test pictures:










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