Wednesday, 30 September 2015

Blackout Update : Ranged Enemies and Player Death!

As said for my targets tonight, ranged enemies and player death:



Using an old tutorial found here, I was able to produce the following :



Using the blueprint already in place for the player I was able to make the enemy spawn a projectile.


Using the tutorial I found here, I was able to make the player take damage and restart the level when their health reached 0.

The projectile applying damage

The player taking damage

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