Showing posts with label AI. Show all posts
Showing posts with label AI. Show all posts

Wednesday, 30 September 2015

Blackout Update : Ranged Enemies and Player Death!

As said for my targets tonight, ranged enemies and player death:



Using an old tutorial found here, I was able to produce the following :



Using the blueprint already in place for the player I was able to make the enemy spawn a projectile.


Using the tutorial I found here, I was able to make the player take damage and restart the level when their health reached 0.

The projectile applying damage

The player taking damage

Tuesday, 29 September 2015

Blackout Basic AI + Improved Boost For Playtest

So I've added AI and some sound effects to the current project! I've also improved the dash boost thanks to help from Julian.

Gameplay video here:



Sound implementation tutorial here:



AI tutorial used here: