Showing posts with label Ranged Enemy. Show all posts
Showing posts with label Ranged Enemy. Show all posts

Thursday, 5 November 2015

Monday, 2 November 2015

Proper concept for aliens


Did a proper concept for the two aliens as requested. Only a rough one for the time being, will neaten it up in the future.

Thursday, 29 October 2015

Alien Hunter and Ranger reference drawings



Both the reference drawings for them are done. Will do some reverse engineering for them as well as colour/texturing for the two in the morning since my dissertation meeting is next week. 

Wednesday, 30 September 2015

Blackout Update : Ranged Enemies and Player Death!

As said for my targets tonight, ranged enemies and player death:



Using an old tutorial found here, I was able to produce the following :



Using the blueprint already in place for the player I was able to make the enemy spawn a projectile.


Using the tutorial I found here, I was able to make the player take damage and restart the level when their health reached 0.

The projectile applying damage

The player taking damage