Updated the idle and run, as well as added a bite onto the list. Last one's not part of my target, but I managed to work it in since I finished the other two to a decent state.
Showing posts with label Melee Enemy. Show all posts
Showing posts with label Melee Enemy. Show all posts
Wednesday, 10 February 2016
Alien hunter animations V1
Current state of the alien hunter's idle and run animations. The foot on the idle keeps lifting up for some reason, yet it's still flat on the ground in Maya. Might need to keyframe it more to lock it to the floor.
Friday, 8 January 2016
Rigging and skinning progress
https://forums.creativecow.net/archivethread/61/262211
http://www.3dtutorialzone.com/tutorial?id=26
Trying to learn how to set up IK rigs on the rig of the alien. Unsure how to deal with the spine, head and tail atm though.
Monday, 30 November 2015
Alien Hunter Retopology (Carapace and eyes)
Done most of the retopo on the alien now. The carapace was a pain to do, had to edit the sculpt a bit to fix some faces being stuck in each other. Not sure what to do about the teeth just yet. Will (possibly) unwrap tonight and hand to Dan asap
Friday, 27 November 2015
Alien hunter retopo progress
Finally got the main body done. All that's left is the extra parts of the sculpt to retopo and unwrap and then I'm done with it. Longest part out of the way at least.
EDIT: Got the WIP of the carapace as well
Monday, 23 November 2015
Alien retopology progress update
Friday, 20 November 2015
Alien Hunter Retopology
Retopology on the alien head so far. Using this model still as I had already been working on the retopology for it and needed to practice edge loops on the face.
Thursday, 19 November 2015
Alien Hunter remake
Remade the alien hunter sculpt. Now he is a big threatening beastie. Will get to retopologising him now.
Monday, 16 November 2015
Updates to hunter alien model
Fixed up some of the issues with the model previously, will need to get it evaluated and see where else it needs fixing later. Gonna do the ranger model this week and block out the boss alien. Stretch goal of modeling the boss alien too if I can.
Monday, 9 November 2015
Melee enemy concept
Just a quick post of the melee alien concept. Will do a side shot and a back shot after the meeting just to have multiple views of the alien.
Thursday, 5 November 2015
Alien hunter moodboard revision and blockout
Revised version of the alien hunter's moodboard. We're going with a quadruped now as discussed. Going to work on fleshing out the blockout some more after getting the other blockouts done.
Monday, 2 November 2015
Proper concept for aliens
Did a proper concept for the two aliens as requested. Only a rough one for the time being, will neaten it up in the future.
Thursday, 29 October 2015
Alien Hunter and Ranger reference drawings
Both the reference drawings for them are done. Will do some reverse engineering for them as well as colour/texturing for the two in the morning since my dissertation meeting is next week.
Tuesday, 27 October 2015
Alien Hunter reference drawing
Done a reference drawing for the alien hunter. Going with carapace and scales instead of scales and fur as that looks better as well as increases general speed. Will add some colour to it once I get the colour palette down as well as adding more detail to it and looking at some of the parts from different angles.
Friday, 23 October 2015
Alien rough concept 2
Did another bunch of rough concepts for possible alien ideas after the discussion. Thick outline wasn't intentional, will probably redo at a later time.
Thursday, 22 October 2015
Alien Hunter colour schemes + Aerodynamics research link
Drew up the concept for the alien hunter. Experimented around with a few colour palettes to see what would work best with the alien. Will discuss tomorrow which one will work best for it.
Also an aerodynamics link just to understand it better: http://www.livescience.com/47930-what-is-aerodynamics.html
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