Current state of the arms holding the guns. Need to give them animation for idle and shooting, and need to test them in engine with the third person camera to see them in relation to the camera's view.
Tried to get as much as I could done for the character's animations atm. The skin between the wrist and hand twists far too much to be able to position the hands where I want, and the shoulders have to rotate around completely in order to pose them without this issue. Scale is also wrong on the guns and I had to size them up, but with no clear scaling for them between modelling and engine imports. Can't do the shotgun currently because it's difficult to judge the scale and get the hand onto the pump at the moment.
Current state of the alien hunter's idle and run animations. The foot on the idle keeps lifting up for some reason, yet it's still flat on the ground in Maya. Might need to keyframe it more to lock it to the floor.
Current progress on the retopology. May need to go back into the sculpt and change a few things. Zremesh seems to have messed up the hands a little, so that could be a major fix to sort out.
The first few versions of the texture were produced a number of different ways however when it came to how they looked on the spire in engine.it was obvious that they needed changing etc.
In engine screens
Following on from this came the following images where i was trying to wrongly get a lot of little rocks into a seamless texture.
After feedback on this latest one. i was set along the right track and produced the following which is along the lines of what was discussed.now i know how this is wanted i can do the other rocks and finish this on the weekend.