Showing posts with label Spire. Show all posts
Showing posts with label Spire. Show all posts

Friday, 8 January 2016

Spire Texture Iteration

 The first few versions of the texture were produced a number of different ways however when it came to how they looked on the spire in engine.it was obvious that they needed changing etc.




In engine screens





Following on from this  came the following images where i was trying to wrongly get a lot of little rocks into a seamless texture.



After feedback on this latest one. i was set along the right track and produced the following which is along the lines of what was discussed.now i know how this is wanted i can do the other rocks and finish this on the weekend.




Friday, 13 November 2015

Spire Segment Modelling




Heres what i got despite earlier loss stuff.I tried to figure out how the spire was going to be segmented together top to screens me trying to figure possible ways .Then the bottom to are what i came up with .Still not sure about it though.

Thursday, 5 November 2015

Spire Research and Modelling

 Wednesday and Thursday work

 Spire Research

https://www.pinterest.com/alwynrjones/spire/







 Spire Modelling/Versions:

Here is the first attempt at a version for the spire.Was trying to get it to look a certain way.after  a few different attempts I went back to just how it looked when it was near the beginning,quite simple .I decided for the next version I would try from scratch to make it less like the first images below.
 
First Version



Second Version

 I really like how this model for the second version of the spire turned out,I feel that I found a shape for it that I was happy with it a lot sooner and didnt have to redo the model as much. Hope you guys think so to,Even if it just needs tweaking.I prefer it to the first version attempt above.