Showing posts with label Run. Show all posts
Showing posts with label Run. Show all posts

Wednesday, 10 February 2016

Alien hunter animations V2


Updated the idle and run, as well as added a bite onto the list. Last one's not part of my target, but I managed to work it in since I finished the other two to a decent state.

Alien hunter animations V1


Current state of the alien hunter's idle and run animations. The foot on the idle keeps lifting up for some reason, yet it's still flat on the ground in Maya. Might need to keyframe it more to lock it to the floor.