Showing posts with label Concept. Show all posts
Showing posts with label Concept. Show all posts

Friday, 13 November 2015

Shotgun Refinement & Models

Here is the refined shotgun model, we added an extra barrel and a pump action system that would work with all 3 barrels, we looked at spring magazines to help feed the bullets into the top of the gun that can be taken out all at once for reloading, real life referencing was taken to make these adjustments, we also made a couple of maya iterations regarding the shotgun by using the same components and moving them about:

Research:











Models:























Monday, 9 November 2015

Melee enemy concept


Just a quick post of the melee alien concept. Will do a side shot and a back shot after the meeting just to have multiple views of the alien.

Tutorial/Portal Area



This was about as messy as the one above so tried cleaning the second picture up......

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Monday, 2 November 2015

Proper concept for aliens


Did a proper concept for the two aliens as requested. Only a rough one for the time being, will neaten it up in the future.

Friday, 30 October 2015

Quick few reverse-engineerings

Quick reverse-engineered iterations of the alien's headcrest design and possible other claws.

Thursday, 29 October 2015

Alien Hunter and Ranger reference drawings



Both the reference drawings for them are done. Will do some reverse engineering for them as well as colour/texturing for the two in the morning since my dissertation meeting is next week. 

Tuesday, 27 October 2015

Alien Hunter reference drawing

Done a reference drawing for the alien hunter. Going with carapace and scales instead of scales and fur as that looks better as well as increases general speed. Will add some colour to it once I get the colour palette down as well as adding more detail to it and looking at some of the parts from different angles.

Friday, 23 October 2015

Alien rough concept 2





Did another bunch of rough concepts for possible alien ideas after the discussion. Thick outline wasn't intentional, will probably redo at a later time.

Thursday, 22 October 2015

Final Environment Purple Concept

Ok so the votes are in.There were two that our members really liked but this is the one based of the color theory that really stood out for me,as i'm sure it did for you to.The Purple Detail Concept,I have tried to blend in a few base textures and texture brushes along with trying to incorporate my concept style that we liked,aka the rock formation in the middle.I am actually happy with how it turned out,I also spent a bit of time trying to add little bits of plant or mushrooms or something along thos lines but to no avail.Hope you guys think it works ? I had a chat with Dan a bit and really like the idea of mixing the 2 color schemes /the idea for the environment.I know tommorow is the end of that target and we will have to use the all purple one I have for the final concept,However if I am working on environment modelling/assets next,If I get time to spare you can be sure there will be another version blending the 2.

Before


After



Alien Hunter colour schemes + Aerodynamics research link




Drew up the concept for the alien hunter. Experimented around with a few colour palettes to see what would work best with the alien. Will discuss tomorrow which one will work best for it.

Also an aerodynamics link just to understand it better: http://www.livescience.com/47930-what-is-aerodynamics.html

Wednesday, 21 October 2015

Color Theory Applied To Concept












I said that I would next apply the color theory that was researched from before to one of my previous concept designs.Here are the 5 different results that I have been working on so far this week. Which I will ask you all to vote for your favorite tommorow.So then I can do a more detailed version of it using what I have learned/different techniques/texturing etc.Hope you like them.

Thursday, 15 October 2015

Environment- Perspective







The Top image is of the perspective view of the engine level that Dan gave me.The middle is how my perspective concept started out and the bottom of the three images is how it is currently.I feel as though I can see a improvement in this final image as opposed to my previous submitted concepts.I personally feel my work is improving which is a good sign.Hope you all think so to.

Wednesday, 14 October 2015

More Environment Ideas/Thoughts




I realise these are probably not what is needed but its some work I did for the environments  showing the jump platforms spiralling around the central rock formation with some holes/gaps for enemies to possible spawn through as well. ,There are many things I need to improve and know dont work well in them both.First is based off the image Aaran did rough on squared paper.Second one based more on the image from the moodboard that we liked.I  can hopefully get a better understanding tommorow with some screenshots of this area from the blockout as we discussed with Jules on Monday.Thanks