Showing posts with label Final. Show all posts
Showing posts with label Final. Show all posts

Thursday, 3 March 2016

UI Testing & Final UI Design

3rd Year Games Design Testers

Flamingo Ninja – Prefers central health bar
Mike – Prefers left health bar
Rhys – Prefers central health bar
Kyle – Prefers central health bar

Add orange visors to the bottom captions like ammo and damage multiplier so it stands out more and fits in with the helmet theme.

2nd Year Games Design Testers

3 Preferred central health bar as it fits the theme of having a helmet, fits the shape better.

Remove battery as it’s deceiving, makes the player think they’re losing energy and that it’s there for a reason. 

Automotive Design Testers

2 Preferred left hand side health bar as its more subtle, central one got in the way a bit more, central health bar reminded them of fighting games, mortal kombat etc… same sort of position and didn’t fit a fps as much.

Other Feedback

Fix Portal – Reset Issue
Portal only works sometimes, in the spire area it crashes and spawns player in tutorial room atop one of the crates.

Problem Solution?


Dan found out that the ui test png image we brought into the game was a solid object and was colliding with the shop which blocked certain selections, in this case, it blocked exiting the shop. The variable was just set wrong for the portal which was set from a test before which allowed the portal to only work sometimes and spawn the player back to the crate.

UI Test Video:

Here is a video of the central health bar user interface in engine, this was the chosen ui for the game, I then saved it as different components and made changes according to feedback in the following images:













Video:


Here is the final loading screens, we had the candidates choose a preferred loading screen, every person agreed on the black outlines with the ripped effects behind the image looking better, they shall be implemented alongside Karthos' health bar:







Monday, 23 November 2015

Shotgun UV - Finished UV

I fixed the problem with the shotgun geometry and broke the animation connection so it would unwrap properly, here's the final UV for the shotgun:






Thursday, 22 October 2015

Final Environment Purple Concept

Ok so the votes are in.There were two that our members really liked but this is the one based of the color theory that really stood out for me,as i'm sure it did for you to.The Purple Detail Concept,I have tried to blend in a few base textures and texture brushes along with trying to incorporate my concept style that we liked,aka the rock formation in the middle.I am actually happy with how it turned out,I also spent a bit of time trying to add little bits of plant or mushrooms or something along thos lines but to no avail.Hope you guys think it works ? I had a chat with Dan a bit and really like the idea of mixing the 2 color schemes /the idea for the environment.I know tommorow is the end of that target and we will have to use the all purple one I have for the final concept,However if I am working on environment modelling/assets next,If I get time to spare you can be sure there will be another version blending the 2.

Before


After