Showing posts with label Shotgun. Show all posts
Showing posts with label Shotgun. Show all posts
Friday, 27 November 2015
Pistol Texture Changes, Emissives & Final Shotgun UV and Base Texture
I updated the pistol paint detail and had to change the position of the chamber holes and the gun name decals because it was hidden. Based on the emissive Dan done to the pistol which is now working, I was able to add my updates into engine and create the emissive for the shotgun myself, the base colours and details are on the shotgun and need paint details added over the weekend:
Monday, 23 November 2015
Shotgun UV - Finished UV
I fixed the problem with the shotgun geometry and broke the animation connection so it would unwrap properly, here's the final UV for the shotgun:
Friday, 20 November 2015
Shotgun UV Progress
Here is the current progress for the shotgun UV, I encountered some issues with some of the geomatry which needs fixing in order to carry on, like the pistol we removed some of the hidden unnecessary faces:
Friday, 13 November 2015
Shotgun Refinement & Models
Here is the refined shotgun model, we added an extra barrel and a pump action system that would work with all 3 barrels, we looked at spring magazines to help feed the bullets into the top of the gun that can be taken out all at once for reloading, real life referencing was taken to make these adjustments, we also made a couple of maya iterations regarding the shotgun by using the same components and moving them about:
Research:
Models:
Friday, 23 October 2015
Friday, 2 October 2015
Shotgun Secondary Referencing - Moodboard
Here is the moodboard for the shotgun, we looked at many different existing game sci-fi shotguns and felt that the shotgun should have a sleeker designs instead of a big chunky barrel, the shotgun won't have any upgrades visually but will still make use of the ammunition augmentations:
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