Showing posts with label Emissive. Show all posts
Showing posts with label Emissive. Show all posts
Friday, 27 November 2015
Pistol Texture Changes, Emissives & Final Shotgun UV and Base Texture
I updated the pistol paint detail and had to change the position of the chamber holes and the gun name decals because it was hidden. Based on the emissive Dan done to the pistol which is now working, I was able to add my updates into engine and create the emissive for the shotgun myself, the base colours and details are on the shotgun and need paint details added over the weekend:
Friday, 20 November 2015
Pistol - Finish UV and Texture Progress (Base Colours & Black Highlights)
Here is the finished UV for the pistol, we used a checkered texture to isolate any stretched faces, the uv shapes were planar projected with the x, y and z axis and layered/grouped in order to fit each shape inside of the UV space:
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