No oculus, so I can't record a video, but here are some images.
Showing posts with label Weapon Pickup. Show all posts
Showing posts with label Weapon Pickup. Show all posts
Thursday, 14 January 2016
Sunday, 25 October 2015
Weapon Pickups
Again sorry for low quality, I'm gonna go ahead and make a large video update when I'm back at home with my PC, but for now, low quality... yay!
Note: I change the percentage variable to choose how often a random weapon spawns.
Weapons Update
Sorry for low quality! Working from my laptop this weekend!
-Revolver
-Minigun
-Rocket Laucher (Radial damage, damage self if too close)
-Shotgun (Random bullet spread and low range)
Friday, 23 October 2015
Thursday, 15 October 2015
Engine Update : Weapon and Ability pickup, UI and ammo / reload
Here is an engine update! Video first, explanations later :
Changelog / Additions:
- Weapon Pickups : Minigun and Pistol
- Ability Pickups: Melee
- Weapon Shake when shooting
- Ammo / Reload
- HUD to show health and ammo
- Added centerpiece to the map
HUD tutorial found here
Ammo tutorial found here
Camera shake tutorial found here
Changelog / Additions:
- Weapon Pickups : Minigun and Pistol
- Ability Pickups: Melee
- Weapon Shake when shooting
- Ammo / Reload
- HUD to show health and ammo
- Added centerpiece to the map
HUD tutorial found here
Ammo tutorial found here
Camera shake tutorial found here
Image 1. Setting the default weapon and weapon variables
Image 2. Pickup script
Image 3. Reloading script that changes reload time and reload amount depending on weapon
Image 4. Weapon functionality
Image 5. Weapon Enabler / Displayer
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