Showing posts with label Weapon Pickup. Show all posts
Showing posts with label Weapon Pickup. Show all posts

Thursday, 14 January 2016

RPG in game

No oculus, so I can't record a video, but here are some images.



Sunday, 25 October 2015

Weapon Pickups


Again sorry for low quality, I'm gonna go ahead and make a large video update when I'm back at home with my PC, but for now, low quality... yay!

Note: I change the percentage variable to choose how often a random weapon spawns.

Weapons Update



Sorry for low quality! Working from my laptop this weekend!

-Revolver

-Minigun
-Rocket Laucher (Radial damage, damage self if too close)
-Shotgun (Random bullet spread and low range)

Thursday, 15 October 2015

Engine Update : Weapon and Ability pickup, UI and ammo / reload

Here is an engine update! Video first, explanations later :



Changelog / Additions:

- Weapon Pickups : Minigun and Pistol
- Ability Pickups: Melee
- Weapon Shake when shooting
- Ammo / Reload
- HUD to show health and ammo
- Added centerpiece to the map

HUD tutorial found here

Ammo tutorial found here

Camera shake tutorial found here


Image 1. Setting the default weapon and weapon variables


Image 2. Pickup script


Image 3. Reloading script that changes reload time and reload amount depending on weapon


Image 4. Weapon functionality


Image 5. Weapon Enabler / Displayer