Showing posts with label Video. Show all posts
Showing posts with label Video. Show all posts

Friday, 29 April 2016

Rhys Work -Video Clips,Promotional etc


 Had a number of problems with OBS and recording this week.While I managed to get a few of the ideas despite crashes etc . I'm not really happy with ths footage  and didnt find a good enough way of blending/editing them together how was wanted.In favor of the other Environment shots from engine instead.


Asset:Shipping Container:



WireFrame:

Model:

 

Texture:
 





Asset:Tree :


Model:



Asset:Portal:

Original Model:

Design Change:



Texture Change:





Promotional Poster Design:

After feedback from the group that the original design which had just been a base idea to get one of my sketches into a digital version when last  I showed them we realised that the handpainted look wouldnt work well when increased in size etc.Using help from Vista Print website design tools and designers was able to get the poster design more in line with how was intended shown below.






This is also good for when you have a design your happy with ,as it gives you a preview of what your design would look like on the other Promotional and Business items that they offer on the website aswell.

Examples:

Notebook:                                                                                Mouse Mat:

                                                           






Monday, 25 April 2016

Production Trailer - Maya Videos

Using OBS, I was able to create multiple videos which illustrate the process the team took when creating the weapons, this includes using modular pieces to create models and creating variation within Maya, other content will include moodboards and concept work to show the flow of the weapon process.





















Thursday, 3 March 2016

UI Testing & Final UI Design

3rd Year Games Design Testers

Flamingo Ninja – Prefers central health bar
Mike – Prefers left health bar
Rhys – Prefers central health bar
Kyle – Prefers central health bar

Add orange visors to the bottom captions like ammo and damage multiplier so it stands out more and fits in with the helmet theme.

2nd Year Games Design Testers

3 Preferred central health bar as it fits the theme of having a helmet, fits the shape better.

Remove battery as it’s deceiving, makes the player think they’re losing energy and that it’s there for a reason. 

Automotive Design Testers

2 Preferred left hand side health bar as its more subtle, central one got in the way a bit more, central health bar reminded them of fighting games, mortal kombat etc… same sort of position and didn’t fit a fps as much.

Other Feedback

Fix Portal – Reset Issue
Portal only works sometimes, in the spire area it crashes and spawns player in tutorial room atop one of the crates.

Problem Solution?


Dan found out that the ui test png image we brought into the game was a solid object and was colliding with the shop which blocked certain selections, in this case, it blocked exiting the shop. The variable was just set wrong for the portal which was set from a test before which allowed the portal to only work sometimes and spawn the player back to the crate.

UI Test Video:

Here is a video of the central health bar user interface in engine, this was the chosen ui for the game, I then saved it as different components and made changes according to feedback in the following images:













Video:


Here is the final loading screens, we had the candidates choose a preferred loading screen, every person agreed on the black outlines with the ripped effects behind the image looking better, they shall be implemented alongside Karthos' health bar:







Friday, 2 October 2015

Blackout Update


Made it so that the spawns are activated when the player collides with a trigger volume, each spawn will spawn two enemies then destroy the spawners.

Tuesday, 29 September 2015

Blackout Basic AI + Improved Boost For Playtest

So I've added AI and some sound effects to the current project! I've also improved the dash boost thanks to help from Julian.

Gameplay video here:



Sound implementation tutorial here:



AI tutorial used here: