Friday 29 January 2016
Shop Vendor
Had no time to concept the shop due to changing some of the drone and some unwrapping issues, used to referencing instead to concept the shop model, I shall create a concept based off of this concept sculpt and make the following changes to the model:
Engine Update 29/01/2016
The updated lighting with Aaran's shop model and updated drone. As well as Rhys' shipping container models that the aliens have dragged through the portal.
Paul's character model in engine.
Lil Joe - Combat Drone Unwrap, Diffuse & Emissive Textures
Here is the unwrap and base texture for the combat drone, we changed the name to 'Lil Joe' this reflects off of the main characters name, the unwrap is fully complete and base textures with decals have been applied:
Shipping Crate etc
Ammo Crate:
This was the ammo crate model i had started on etc which isn't uv unwrapped after discussing with members of our group i went onto shipping container instead.
Shipping Container:
Shipping container model i made using modular pieces.
1st Texture Variation:
2nd Texture Variation and Color:
Monday 25 January 2016
Targets 25/01/2016
Rhys- Model and texture large ammo or shipping containers, one model, maybe 2-3 texture variations.
Paul- Finish modelling the character and have it in engine
Aaran- Concept and Model the Shop NPC
Daniel- Improve lighting inside of the level and add any assets produced
Friday 22 January 2016
Update 22/01/16
Map flythroughs : https://www.youtube.com/playlist?list=PLfAaIbr2CVo_5C9Yus8jDHNd0iIljPRmM
Tasks completed :
Assets in game :
-Aaran's Drone Model
-Rhys' Tree and Mushroom models
Tasks completed :
- Levels have landscapes
- Spire
- Room 1
- Room 2
- Room 3
- Boss Room
- Options menu
- Hallways added
- Assets added
- Tree model
- Mushroom model
- Drone model
- Enemies now have a random chance to drop currency, instead of just receiving it on an enemy death
- Ranged enemies can now aim downwards or upwards, so they can be placed in sniper nests
Assets in game :
-Aaran's Drone Model
-Rhys' Tree and Mushroom models
George Model - No Unwrap/Texture
Here is the model for George, the name may come to change cos the acronym doesn't match his design anymore, also, he needs a bit more detail, I've added a laser mechanism and more or less guns may be added, he'll either have 4 or just the single gun but much bigger, he's quite basic and I tried basing the design and model on the same as the gun models, the unwrap and texture will be done next week alongside the plasma blade unwrap and texture, the drone will also have a purple emissive for the laser and an orange emissive for both guns and the central visor:
Subscribe to:
Posts (Atom)