Tuesday, 19 January 2016

Top Down Layouts - Final Level Design

Here are some asset layouts based off of Alwyns base concepts, as a team, we tried to use many of the in game assets whilst considering the dash mechanic to guide the player through levels without exploiting the typical FPS kiting to 'cheese' enemies, this way, the enemies and boss can be fought more tactically through use of the games main mechanic and cover:















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