Project Blackout Development Blog

Showing posts with label Level Design. Show all posts
Showing posts with label Level Design. Show all posts

Thursday, 22 October 2015

Level Whitebox and Game Flow

Here are tutorial links to game flow and level design:

http://www.gamasutra.com/view/feature/131767/secrets_of_the_sages_level_design.php

http://gamasutra.com/view/feature/166972/cognitive_flow_the_psychology_of_.php?print=1

http://www.gamasutra.com/view/feature/131739/beginning_level_design_part_2_.php

http://www.gamasutra.com/view/feature/131462/wheres_the_design_in_level_.php

http://gamasutra.com/view/feature/188740/level_design_in_a_day_your_.php?print=1


Posted by Unknown at 18:46 No comments:
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Labels: Daniel, Engine, Level Design, Research
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