Showing posts with label Oculus. Show all posts
Showing posts with label Oculus. Show all posts

Friday, 11 March 2016

Daniel's Targets 11/03/2016

Rocket Launcher Update:



Oculus Main Menu:


Main Menu with Controller + Mouse Problems:



The controller doesn't work unless the mouse is focused on the UI, if the mouse is focused on the UI, then the mouse is constantly visible, I got the mouse to remove itself from visibility when its staying still, but only if I hold left click whilst doing so (for some unknown reason). But if the mouse is to be hidden, it's not focused on the UI, thus, the controller cannot be used until I click the UI again.


Thursday, 25 February 2016

Shop controller functionality

Sorry for poor quality, I can't for the life of my get OBS to not freeze and crash on my PC (which is good enough to handle what I'm asking of it)


Shop without Oculus

Using the head to rotate, the player can press A on the button to use it.





Shop with Oculus

Using the analog stick and a button, the player can select buttons and purchase items.