Showing posts with label Silhouettes. Show all posts
Showing posts with label Silhouettes. Show all posts

Friday, 30 October 2015

Final Weapon Concepts/Designs & Blockouts

Here are the final concepts for the weapons, we dropped the crossbow and railgun as we didn't have enough time, we also kept with the base colours instead of pixelating the colours as we didn't have the time to change it entirely, however, we plan to use the colour schemes and apply these to the textures when we create them. After scrapping the crossbow and railgun we realised that they would have been extremely slow guns with no real benefit other than longer range, we kept the rpg due to it having an area effect. Here are the designs:


























*BY MONDAY - HANDGUN HANDLE/BARREL & FRONT/SIDE VIEWS*








Friday, 16 October 2015

Handgun & Gatling Gun Silhouettes

We chose three weapons to design first to get a design flow, one in each weight/style category, the handgun (light), gatling gun (heavy) and plasma sword (melee). Here are some basic sci-fi handgun silhouette pieces ready for development, we like the bulkier outlines better, we'd like a powerful looking/feeling sci-fi revolver typed handgun that can fire off rounds quickly, with the gatling gun we differentiated with the barrel more than anything, here's the first 6 silhouettes, we plan to do 18 gatling gun silhouettes as the design is far bigger:





Wednesday, 14 October 2015

Alien silhouettes mark 2

Current Silhouettes I've made after researching more into aerodynamics.

Friday, 2 October 2015

Alien designs


Silhouettes for the alien designs. Top one is the melee-type alien, and the bottom ones are for the ranged alien. Both silhouettes were based on two particular designs we agreed on from the moodboards. We decided on bipedal-gorilla type for the melee and snake-like for the ranged. Ran out of steam with the ranged ones as I sketched them second and I was low on ideas by that point.

EDIT: Done two thicker bodied ranged silhouettes for a bit more variance.