Friday, 29 January 2016

Shop Vendor

Had no time to concept the shop due to changing some of the drone and some unwrapping issues, used to referencing instead to concept the shop model, I shall create a concept based off of this concept sculpt and make the following changes to the model:


















Engine Update 29/01/2016

The updated lighting with Aaran's shop model and updated drone. As well as Rhys' shipping container models that the aliens have dragged through the portal.













Paul's character model in engine.


Lil Joe - Combat Drone Unwrap, Diffuse & Emissive Textures

Here is the unwrap and base texture for the combat drone, we changed the name to 'Lil Joe' this reflects off of the main characters name, the unwrap is fully complete and base textures with decals have been applied:







Retopology and Unwrap of player character







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Progress on the player character's retopology and the UV unwrap for it. 

Shipping Crate etc




Ammo Crate:



This was the ammo crate model i had started on etc which isn't uv unwrapped after discussing with members of our group i went onto shipping container instead.



Shipping Container:
Shipping container model i made using modular pieces.

1st Texture Variation:

2nd Texture Variation and Color: 





Monday, 25 January 2016

Targets 25/01/2016


Rhys- Model and texture large ammo or shipping containers, one model, maybe 2-3 texture variations.

Paul- Finish modelling the character and have it in engine

Aaran- Concept and Model the Shop NPC

Daniel- Improve lighting inside of the level and add any assets produced

Friday, 22 January 2016

Update 22/01/16

Map flythroughs : https://www.youtube.com/playlist?list=PLfAaIbr2CVo_5C9Yus8jDHNd0iIljPRmM

Tasks completed :


  1. Levels have landscapes
    1. Spire
    2. Room 1
    3. Room 2
    4. Room 3
    5. Boss Room
  2. Options menu
  3. Hallways added
  4. Assets added
    1. Tree model
    2. Mushroom model
    3. Drone model
  5. Enemies now have a random chance to drop currency, instead of just receiving it on an enemy death
  6. Ranged enemies can now aim downwards or upwards, so they can be placed in sniper nests

Assets in game :

-Aaran's Drone Model
-Rhys' Tree and Mushroom models





Updated Tree Textures





George Model - No Unwrap/Texture

Here is the model for George, the name may come to change cos the acronym doesn't match his design anymore, also, he needs a bit more detail, I've added a laser mechanism and more or less guns may be added, he'll either have 4 or just the single gun but much bigger, he's quite basic and I tried basing the design and model on the same as the gun models, the unwrap and texture will be done next week alongside the plasma blade unwrap and texture, the drone will also have a purple emissive for the laser and an orange emissive for both guns and the central visor: