Friday, 12 February 2016
Blackout UI Update
I saved the UI as separate entities, the fonts and logo image had to be saved this why and imported separately, because Dan hd already set up a default UI within engine, the elements I created just need to be exchanged with the old ones, the fonts brought into engine for this were BIGMACCA and ROBO, we've gone with BIGMACCA for the title and ROBO for the selection fonts, the in game UI for shop menus and ammo/health may differ when it comes to designing them, I added a glow to the fonts and worked to the default layout Dan did within Unreal, the selection widget has been done and the shader will be added to the entire menu to give it more of the games style, the Blackout logo (Radioactive symbol) will flicker on and offer with a sound effect and sparks, the table the gatling gun is on will have the shader on aswell as the shader on the gatling gun and any updated textures, still need to add a working emissive glow, the default glow isn't showing up, also need to workout how to give the logo a flicker and particles:
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