Friday, 5 February 2016

Engine Update and Tester Feedback

After a game testing session at Crowleys last night, a lot of the feedback has been taken on board and applied to the current state of the game, some of the feedback is as follows:


  • Remap Dash Key, move abilities to the D pad
  • Enemies should be slower
  • Ranged Enemies need to be less accurate
  • Lighten up areas
  • Use a brighter laser colour
  • Shotgun pellets need to be smaller for less accurate shots
  • Enemy textures need to stand out from the environment
  • Pricing of items in shop
  • Shop men (the u is cut out on the shop)
  • Reload speed should be shorter
  • Reload visual feedback
  • Taking damage visual feedback


Points Addressed


  • Enemies should be slower
  • Lighten up areas
  • Use a brighter laser colour
  • Shotgun pellets need to be smaller for less accurate shots
  • Enemy textures need to stand out from the environment
  • Pricing of items in shop
  • Shop men (the u is cut out on the shop)
  • Reload visual feedback


Nearly there, just a few more things need to be addressed...

New additions to the engine:


  • Updated landscapes with dirt textures
  • Egg clusters finally added!
  • New boss texture added WITH the skinned + rigged model





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