Here is the finished UV for the pistol, we used a checkered texture to isolate any stretched faces, the uv shapes were planar projected with the x, y and z axis and layered/grouped in order to fit each shape inside of the UV space:
Friday, 20 November 2015
Environment WIP
Alien Hunter Retopology
Retopology on the alien head so far. Using this model still as I had already been working on the retopology for it and needed to practice edge loops on the face.
Thursday, 19 November 2015
Room Progression Update
You now have to kill a certain amount of enemies to progress to the next room
Alien Hunter remake
Remade the alien hunter sculpt. Now he is a big threatening beastie. Will get to retopologising him now.
Monday, 16 November 2015
Drone Tanking Update
Here we go, the Drone now draws aggro from enemies and dies! Instead of being available for a short duration, hes permanently out until he dies, in which hes placed on a 30 second cooldown
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