Friday, 23 October 2015

10 Week Production Plan (Christmas Period)

Here is the 10 week Production Plan that takes us up to the December Christmas period, we categorized each section of production into each week on what the team plans to get done:

Week 1:
Games Design Document review and refinement, team roles and initial targets. Create initial research on character/weapon/environment concept and fps maneuverability (Moodboards/Video Tutorials). Create Production Plan, Flow Chart and Gantt Chart. Discuss basic flow of the game/level and finalise games mechanic ideas and gameplay.

Week 2: 
Condense Games Design Document into content list that covers GDD and required 2D/3D assets and all other components. Continue on moodboards (Primary/secondary referencing) for character/weapon/environment and game art style moodboard, create colour schemes based off of the references gained for concept purposes.Start looking at tutorials covering basic engine gameplay implementation consisting of movement, shooting and dashing (Unreal 4). 

Week 3: 
Initial weapon and creature silhouettes with base environment paint overs

Week 4
Topdown level design, start to introduce more weapons into engine

Week 5
Whitebox level inside of Unreal, which starts the modelling phase, complete first 3 weapon concepts and silhouettes along with front and side views for modelling. Start the shop system and weapon upgrades. Begin to discuss and plan the boss encounter. 

Week 6
Final silhouettes/final weapon concepts, final creature concepts and final environment concepts. Begin modelling weapons as they are concepted and add them into engine.

Week 7
First half of the weapon, creatures and environment modelled.

Week 8
Begin modelling boss and ranged enemy, continue modelling weapons and begin to texture already created assets

Week 9
Continue to create assets and texture already finished ones.

Week 10
Finish final model/textures/mechanics to get a visually finished game demo level with basic game play and assets implemented ready for animation and further mechanics.

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