Project Blackout Development Blog

Thursday, 22 October 2015

Level Whitebox and Game Flow

Here are tutorial links to game flow and level design:

http://www.gamasutra.com/view/feature/131767/secrets_of_the_sages_level_design.php

http://gamasutra.com/view/feature/166972/cognitive_flow_the_psychology_of_.php?print=1

http://www.gamasutra.com/view/feature/131739/beginning_level_design_part_2_.php

http://www.gamasutra.com/view/feature/131462/wheres_the_design_in_level_.php

http://gamasutra.com/view/feature/188740/level_design_in_a_day_your_.php?print=1


Posted by Unknown at 18:46
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Labels: Daniel, Engine, Level Design, Research

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      • Quick few reverse-engineerings
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